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1. indication of time remaining for various things - in Player Features and Ideas Discussion [original thread]
invulnerability time after undock, invisibility time after gate, time before reactivation of cloaking device, time left before you can modify market orders... none of these things provide any indication of time remaining, you have to try it and th...
- by Minerva Achaea - at 2013.06.05 15:03:00
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2. implant prices... increasing demand, looking for sponsors - in Market Discussions [original thread]
haha, now I see why I come across so many ST0NER SMURF blue wrecks everyday.
- by Minerva Achaea - at 2013.06.03 11:21:00
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3. EVE's Economy - "Not Player Driven" - in Market Discussions [original thread]
RAW23 wrote: Vera Algaert wrote: In EVE CCP has to "fix" shortages by rebalancing (making the undersupplied product less desirable), by changing resource distribution or by granting new technology (e.g. Alchemy) like mana from heaven. ...
- by Minerva Achaea - at 2013.06.03 10:59:00
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4. EVE's Economy - "Not Player Driven" - in Market Discussions [original thread]
"player driven" is a relative term. CCP has to seed asteroids to mine after all, so barter with ore/minerals would still have a 'source' and be arbitrary (and blueprints are CCP created). So you can think of running missions as mining for isk, an...
- by Minerva Achaea - at 2013.06.03 10:58:00
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5. [SERVICE] Push Industries Courier and Transport Service - in Sell Orders [original thread]
This is a good and needed service. There were some posts awhile back asking why use this and not the public contracts. Public contracts are like bid orders on courier contracts, except it's hard to see where you stand in relation to the other bi...
- by Minerva Achaea - at 2013.05.30 01:35:00
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6. "bounty" on player ships - in Player Features and Ideas Discussion [original thread]
sq0 wrote: Is it terrible idea to have "bounty" on player ships? Secure commerce commision thanks you for boosting consumption by destroying ship with modules worth ~ XY isk and therefore is sending you X % of damage done in isk (maybe includi...
- by Minerva Achaea - at 2013.05.29 22:29:00
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7. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
Increased guaranteed minimum to 100M isk / week.
- by Minerva Achaea - at 2013.05.29 22:22:00
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8. Trial Account Limits - Haulers: Why it should be tweaked or removed - in Player Features and Ideas Discussion [original thread]
Nothing of any significance can be hauled in a T1 Industrial. Is cruel to give the noobs a Badger and not let them fly it.
- by Minerva Achaea - at 2013.05.29 21:55:00
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9. Market Mechanics, CCP raking in billions of ISK from data entry errors? - in Market Discussions [original thread]
Jack Arcadia wrote: Can someone confirm or correct me regarding how the EVE Market works? Also looking to be corrected if sample one above is inaccurate. No, the extra goes to the person with the existing order... but it would make a nice is...
- by Minerva Achaea - at 2013.05.14 20:45:00
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10. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
condensed
- by Minerva Achaea - at 2013.05.14 18:42:00
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11. Solution to Jita overcrowding: automatically adjusting isk/sec fee - in Player Features and Ideas Discussion [original thread]
A solution to Jita overcrowding is to institute a fee (isk/sec) for being in a system (or whatever the granularity is where you can't throw more hardware at the problem)... the fee goes up when its approaching capacity, and down when it's sufficie...
- by Minerva Achaea - at 2013.05.08 20:11:00
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12. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
Come get your blood isk!
- by Minerva Achaea - at 2013.02.28 01:18:00
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13. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
Think of it as a bounty on _everyone_!
- by Minerva Achaea - at 2013.02.23 18:05:00
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14. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
1. Join Entropic Doom 2. Gank anyone 3. Profit!
- by Minerva Achaea - at 2013.02.22 16:28:00
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15. how to legally merge the Chinese shard - in Player Features and Ideas Discussion [original thread]
Let us fight and trade with them... but not talk to them. Which we couldn't really do anyway since we probably don't speak the same language. Keep only the communication sharded, since this is where the laws are incompatible. You can even censo...
- by Minerva Achaea - at 2013.02.20 15:41:00
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16. PLEX like system for skill points - in Player Features and Ideas Discussion [original thread]
I find it interesting how hostile people are to 'pay to win'... yet are so protective of 'wait to win', of 'win by seniority'. Imagine a game of chess, except where the number of pawns each player gets is proportional to the number of years they ...
- by Minerva Achaea - at 2013.02.20 15:28:00
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17. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
The beatings will continue until morale improves!
- by Minerva Achaea - at 2013.02.20 14:57:00
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18. PLEX like system for skill points - in Player Features and Ideas Discussion [original thread]
Right now people are effectively buying skill points by buying characters, but CCP doesn't get any real life money from this, and it's not a great deal if you already have characters with skill points (and of course there are role playing issues)....
- by Minerva Achaea - at 2013.02.19 15:31:00
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19. The soaring cost of Plex... - in EVE General Discussion [original thread]
Akira Na'Reece wrote: Hi everyone, I've been paying EVE for over 2 years and in that time the cost of buying PLEX in the game has almost doubled in purchase price. The cost of mining and other game rewards has not gone up to reflect this in...
- by Minerva Achaea - at 2013.02.19 15:11:00
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20. Entropic Doom - get paid to kill people! - in Alliance and Corporation Recruitment Center [original thread]
Come with me if you want to live.
- by Minerva Achaea - at 2013.02.19 12:53:00
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